

It is also possible to shape the characters body in tools like Blender but you cannot remove or add vertices to the body. Then you can import that same character back into CC with the clothes. You must export the base CC character and use it to model the clothes on.

Even more recently CC has been given the ability for us to model our own clothes and that is what it imports FBX files for. Just like DAZ all characters created in CC must be made from single mesh/bone design. Character Creator is a relatively new addition that has been added to iclone and the way I see it is that its major purpose is to enable animators to create their own characters by using morph sliders similar to DAZ, and not have to be modellers. 3DXchange is the tool you need to be using for what you are trying to achieve and not Character Creator.

For many years reallusion has had iClone for animating characters and 3DXchange as the tool for importing and exporting your own character, prop etc models into and out of iClone. The name Character Creator kind of sounds like what you use to create your own characters. Rosevfx I think it can get a bit confusing for new users of iClone.
